The people behind the apps

Meet the team.

Sapphire Studios is a two-person studio powered by a team of AI agents, behind 33 apps and games for iPhone, iPad and Apple Watch.

Leadership

The people in charge

Portrait of Paul Thornton

Paul Thornton

Founder & Chief Technology Officer

Paul founded Sapphire Studios and designs, builds and ships every one of its apps and games, from the first idea to the App Store release.

He leads the studio’s technology and product direction, and its AI-assisted workflows, which help a small studio design, test and launch more polished apps.

FounderTechnologyProductAI workflows

Portrait of Sophie Thornton

Sophie Thornton

Junior Brand, Digital Marketing & AI Coordinator

Sophie looks after the Sapphire Studios brand and online presence: creating social media content and helping more people discover our apps.

She coordinates the studio’s team of AI agents on creative, marketing and business tasks, works on App Store listings, tests new games and suggests features. She also tracks downloads, engagement and advertising performance with App Store Connect and Google AdMob, and leads small creative projects of her own.

Brand & socialAI agentsApp Store listingsGame testingAnalytics

The AI team

Four AI agents, working for Paul and Sophie

Paul and Sophie set the direction and review the work. Our AI agents help get it done, each one reporting to one of them.

AI agent

Engineering Lead

Helps build new features, fix bugs and prepare builds and releases for the App Store.

Reports to Paul Thornton

AI agent

Marketing Lead

Drafts social content, App Store copy and campaign ideas to help people find our apps.

Reports to Sophie Thornton

AI agent

Design Lead

Works on app icons, App Store creative, splash screens and UI polish.

Reports to Sophie Thornton

AI agent

Quality Assurance Lead

Tests builds across devices and checks quality before each release.

Reports to Paul Thornton

Community

Community contributors

A small group of trusted players who pitch game and app ideas, test early builds and suggest improvements, each bringing their own focus.

Community

Kristen

Family & word games contributor

Skilled and experienced with family games and utilities, especially word and number games.

Family gamesUtilitiesWord gamesNumber games

Helps withIdeasTesting / QAImprovements

Community

Alice

Action & arcade contributor

Skilled with action, arcade, 3D and casual games.

ActionArcade3DCasual

Helps withIdeasTesting / QAImprovements

Community

Mary

Fitness & engagement contributor

A generalist with insight into physical fitness and exercise, and how games and apps can be engaging, interactive and social.

GeneralistFitnessExerciseEngagementSocial

Helps withIdeasTesting / QAImprovements

How we work

A small studio, amplified

Build and ship

Every app is designed, built, tested and released in-house, then kept fresh with regular App Store updates.

AI-assisted

Engineering, marketing, design and QA agents help with the day-to-day work, coordinated by Paul and Sophie.

Led by the numbers

We watch downloads and engagement in App Store Connect and AdMob to learn what players love and what to make next.

See what we’ve made

Explore all 33 apps, or read more about the studio.